![]() For studiomdl only, by running it with -game "".Globally, by selecting your game/mod in the SDK launcher's drop-down list.This defines where studiomdl will write out the compiled model. Studiomdl, the SDK program that consumes the QC and spits out (hopefully!) a compiled model.Īssuming that your source files have exported OK from your favorite 3D modeling software, the only step you need to take before compiling is choosing the current VPROJECT.A QC file that defines, in a manner not too dissimilar to a texture's VMT, how the source files should be transformed into a Source engine model.FBX enjoys limited support in CS:GO starting from update 1.34.8.4 ![]() See Exporting a model if you don't have any. A set of source files ( SMD, DMX, VTA) describing a model.Models need to be compiled before they can be used in a game.
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